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Old Nov 17, 2015, 10:25 PM // 22:25   #1
Ascalonian Squire
 
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Join Date: Jun 2012
Location: Texas
Profession: D/A
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Default Guild Wars Census!

Ever wondered how many people still play the game? What are those people doing with their time? Time to find out with the Guild Wars Census!

Go to http://goo.gl/forms/FQQKaDbw6I and fill out a couple of basic questions to make your contribution to the database and see how you compare to the rest of the community!

Any comments?

Last edited by ZtnorfTheGreat; Nov 17, 2015 at 10:29 PM // 22:29..
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Old Nov 18, 2015, 06:46 PM // 18:46   #2
Lion's Arch Merchant
 
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Join Date: Sep 2005
Location: Moscow, Russia.
Guild: Random Ascalon Fools, Soldiers of Thunderstorm.
Profession: R/Mo
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Quote:
- What changes, if any, would you make?
- Attract more GW2 players. :P
That's a good one, indeed!

Quote:
- What changes, if any, would you make?
- Paragon re-balancing.
- Empower weak classes (Paragon, Ranger), minor skillupdates / fixes, fix coindrop bug.
Agreed, I probably would have answered the same.

Quote:
- What changes, if any, would you make?
- A couple more options in 'favourite things to do'. I generally return to guild wars when a holiday event occurs.
An interesting idea that could probably evolve into a suggestion for enriching content of the existing events!

Quote:
- What changes, if any, would you make?
- I'd add bots to all PvP arenas that make up for the lack of players.
I agree with the player who wrote this, having a pack of henchies in the AB would help to make those playable off the events. It might be a little more trickier than it turned out with HA, though, since the maps in Alliance Battles shift from time to time, and technically, there are 5 different outposts.

Quote:
- What changes, if any, would you make?
- Increase the population.
Seems like a very demanded request on that list.

Quote:
- What changes, if any, would you make?
- Make Prophecy F2P like GW2 Core to boost population and sales.
Yeah, it's no doubt a move like this will help to broaden the existing community and bring in a breath of fresh air. I see the similarity with what they did to the original Guild Wars 2 campaign, although I'm not greatly aware of the exact outcome of how this measure reflected on the growth of the playerbase that game has.

Quote:
- What changes, if any, would you make?
- more ppl, revive gvg and ha
Reviving GvG would require considerable efforts, such as re-enabling the Heroes at it, adjusting the number of allowed AI participants, providing a few essential fixes like diminishing the negative impact the rupt bots cause to legits, and so on... I'm not sure the folks responsible for the addition of further Guild Wars 1 updates have got the time to look through all of that, but some of these options have been suggested to them this summer.

Last edited by Smoke Nightvogue; Nov 19, 2015 at 10:20 AM // 10:20..
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